The Fen Remembers
The causeway is breached. The wardens are too few. Whatever stirs beneath the fen sends its husks against the last standing march — and someone must hold it.
The World
Hollowmarch is the last garrison on the causeway — a strip of drowned road between the living lands and the Fen. Every night the Maw below turns over in its sleep, and every night the husks come up with the mist. Take a warden's oath, pick your trade, and hold the line with the others until dawn or until it takes you.
The Trades
Plate, tower shield, and the stubbornness to stand where the tide breaks. When the warband hits the gate, you are the gate.
Twin blades and no patience for sieges. The swarm has a shape; somewhere in it is the thing calling the others. Go end it.
Runes, wards, and the nerve to work them with husks at arm's reach. Wardens fall. You decide which ones get up again.
From the causeway
The Depths
Below the causeway lie the Fen Depths — flooded hollows, bone galleries, a sunken crypt nobody sealed properly. What lives down there comes up in waves, and the wardens have learned to name them: